The Amazing Race is a reality television show where teams from two people race around the world in competition with other teams. Contestation attempts to arrive first at the "Pit Stop" at each end of the race to win prizes and to avoid the last entry, which brings the possibility of significant elimination or loss in the next leg. Contestants travel to and in different countries in various modes of transportation, including airplanes, hot air balloons, helicopters, trucks, bicycles, taxis, cars, trains, buses, boats and on foot. The guidance provided in each leg leads the team to the next destination or directs them to perform the task, either together or by one member. These challenges are related in some way to the country in which they are or their culture. Teams were getting knocked out to three left; at that point, the team that arrived first in the last leg was awarded the grand prize.
Created by Elise Doganieri and Bertram van Munster, the original series has aired in the United States since 2001 and has received thirteen Primetime Emmy Awards, including awards from 2003 to 2009 for "The Reality-Competition Competition Program." Emmy's award-winning New Zealand Television Personality Phil Keoghan has been the host of the US version since the event began. This event is branched out to include a number of international versions following a similar format.
Video The Amazing Race
The Race
Unless otherwise noted, the season refers to the US version of the series, hosted by Phil Keoghan.
Team
Typically, each cycle from Racing displays eleven teams. Each team consists of two people with pre-existing relationships, like a date, married, and divorced; siblings; parents and child; friend for life; sports teammates; and co-workers. However, several seasons have introduced a change to this concept: the second season All-Stars featuring teams made by production due to illness befell the original contenders during season 26, which only has the theme of people who are Dating each other competing, featuring five teams participating in "blind dates". The dynamics of relationships under competitive pressure is the focus of the show, and is often described by the team during interviews held before, during, and after the team ran, and through discussions with the hosts when they arrive at Pit Stop. Stress racing with one's partner, staying ahead of the competition, completing a given task, and handling little sleep or luxury combined to create "killer fatigue", a phrase created by the event's fans. Often the inability of the team to overcome fatigue is what is ultimately responsible for the removal of teams from the Race.
Original Rules Rules requires that teammates have an existing relationship for more than three years, and no previous contacts with other drivers during that cycle. However, this requirement has been imposed in some cases; Dustin and Kandice from season 10 and 11 know each other from the beauty circuit, and from season 9 and 11, Eric and Danielle meet at Race and begin dating when asked to be in the All-Star Edition. Individual racers must have certain citizenship and meet certain age requirements; this is necessary to enable the team to obtain the necessary passport documentation to travel around the world without incident.
Team formats vary over several seasons. The four seasons feature 12 teams of two rather than 11 standards, while "Family Edition" features ten teams from four players, some of whom are young people. Season 29 featured 22 foreigners who voted for their racial pairs based on the first impressions made during the pre-race challenge.
Usually invisible, a two-person audio and video production crew accompanies each team, recording it as they race. Generally, teams should not travel without their production crew. Crew production switches between teams of each foot to avoid familiarity.
Money
At the start of each race, each team receives an allowance with their first clue, from which all expenses (food, transportation, lodging, admission, and supplies) must be purchased during Leg. The task chosen also requires the team to use their money to complete the task. However, the team is given the credit card they must use to purchase the airfare (and in the case of "Family Edition", the purchase of gasoline). Although the initial season of the US version of the event allowed the team to use a credit card to book flights outside the airport or travel agency, a recent season banned this usage.
The allowances are usually given in the same currency as the performing nation regardless of location; The US version of Racing provides drivers with US dollars. In one exception, teams were given money in Vietnamese currency at the start of the Leg. The amount of money varies from one foot to the other, and ranges from hundreds of dollars to nothing. Teams are allowed to save unused money for future leg races, except for certain penalties to complete the latter.
If team members spend all of their money or take it in a non-elimination currency, they may try to earn more money in any way that does not violate local laws. This includes borrowing money from other teams, begging from locals or selling their possessions. Since season seven, teams were prevented from begging at US airports. In addition, teams may not use their personal items to barter payments for services.
The team has reported the existence of an emergency fund of approximately $ 200 brought by their crew and can only be used in extreme circumstances, but generally not as a means to pay for any activity related to the race. However, the exact number is unknown, also the exact state when it can be used.
Route
The Route Marker is a unique colored flag that marks the places where the team must go. Most Router Markers are attached to boxes containing envelopes of clues, but some may mark the place where teams have to go to complete the task, or it can be used to create a line to follow by the team.
The original Router Marker used in the first season is yellow and white. They are converted to yellow and red in The Amazing Race 2 , which remains the standard Color Marker Route scheme afterwards. Sometimes, different color schemes are adopted for certain legs, seasons, or race versions.
Clues
When the team starts a round, arrives at the Route Book, or completes certain tasks, they usually receive a tear-sized envelope containing the next clue in the fold-vertical folder. The instructions themselves are usually printed on a vertical paper, although additional information is often provided in the instructions folder. After taking the instructions, the team opens the envelope and read aloud the instructions given on the instruction sheet and then follow the instructions. Teams are usually asked to collect each clue during each leg and keep the information with them until they reach the next Stop, hand them over after they check in. The team may not take additional leads from the help box if they lose the first one, otherwise they are awarded a penalty. Teams are not immediately punished for forgetting where to keep their clues but will lose either looking time or trying to learn from other teams where to go next.
On the Route Signer, the envelope is placed inside the box attached to the Marker. In the early season, the box contained a number of clues for the team at the foot, allowing the team to indirectly determine its current placement on foot by counting envelopes. In the newer season, additional envelopes are left in the help box to prevent this from happening.
In some cases, instructions - most often from Route Info types - have been provided by more unorthodox means, such as in advertisements in local newspapers or on some items related to recently performed tasks. An unorthodox generalized way in the US version is to place instructions at the bottom of the Gnome Roaming, Travelocity mascot, the US version sponsorship.
In the 2016 season The Amazing Race Canada, sponsor of the Canadian version, BMO, has changed the format and has BMO employees handing out tablets where the clues were recorded by each member of the racer family versus the traditional method.
Route Information
Route Information Instructions instruct the team where to go next. Such hints usually only provide the name of the team's next destination; it's up to the team to figure out how to get there. Objectives can be given in a vague way, like a flag representing the country to which they are going, or confusion like "the westernmost point on the continent of Europe." In this case, the team can use any resources, such as the help of locals or borrowed devices connected to the Internet, to learn the purpose needed.
Route Info Instructions will sometimes specify one or more modes of transport to be taken by the team. This may include a pre-arranged trip, usually done for the first leg in most seasons, or for charter, bus or boat flights to more remote locations. The team can also be given the rental vehicle they need to navigate themselves to the next Route Marker and often for the next task on the same foot. Route info may restrict the team to certain modes of transport, usually requiring them to walk to the next destination when specified. Failure to follow travel directions will result in a penalty at the next Stop. If no transportation mode is specified, the team is free to use any option that excludes private vehicles.
Play
A Rotating presents the team with a decision between two tasks, "each with its own pros and cons," as is often stated by the host. Both tasks are named, often based on rhymes or games of words like "Plow"/"Fowl" to distinguish between tasks involving hijacking tasks involving coronary ducks. The team is given some details about both tasks, but may need to travel short distances by foot or car to different task locations. These two tasks generally involve different skills, often pairing physically challenging or fear-challenging tasks in addition to tasks that depend on intelligence or expertise. The decision about the task to be done depends only on the team, although due to logistical constraints, some Redirects can apply additional restrictions, such as how many teams can try one task at a time, or hours when a task may be available. A team can choose to switch tasks as much as they want without penalty other than lost time in task and travel effort between job sites. Unless otherwise instructed, teams can work together to complete the Detour option. After the team completes one task, they are instructed to the next location. If the team can not complete the Detour option, they will be penalized 6 hours (initially 24 hours).
Sometimes there may be a twist to the Detour format. Season 25 introduces "Blind Detour" in which competitors are only given the name of their assignment and purpose in the instructions to decide from, rather than a brief description of the tasks that are also given in the envelope. Season 26 displays "Roulette Detour", in which the rotary selection is determined by the roulette wheel spin (with Red leading to one task and Black leading to the other).
Roadblock
Roadblocks are tasks that only one team member can perform. The Roadblock instructions are given as secret questions, such as " Who is very hungry? " (leading to tasks involving exotic food) or " Who wants to get down and dirty? "(for tasks related to laundry). Based on this information and observations of other drivers on the task, the team must decide which members will complete the task before reading the full task description. Once the team announces its decision about who will complete the Roadblock, it can not be taken back. Roadblock duties are only performed by selected drivers while their partner waits in the designated area, although partners are sometimes able to provide words of encouragement and advice. Furthermore, unless directed by task instructions, the selected racer may obtain assistance from other racers who have been selected to conduct Roadblock or from local residents. Some Roadblocks may involve an unelected racer, such as leading a camel or a colleague, or helping his teammates solve puzzles. When completing Roadblock, the selected racer gets the next clue which they then return to their partner to read. If a racer is unable to complete the Roadblock, or chooses to stop the Roadblock, the team must take a four-hour penalty, which begins when the next team arrives at the roadblock, or if all teams are present, when they reach the Stops for that leg. Some legs have two Roadblocks, often the first and last legs when this happens. The second incident in such cases generally requires drivers who do not participate from the first Roadblock to do that.
During the first five seasons, there is no limit on the number of Roadblock that a team member can make during the race. This often causes one team member to do most of the obstacles during the race. On one occasion in season five, it may have led to the elimination of favorites favored by fans, Bowling Moms, against some younger male/female couples in the second leg of the fifth season. In season six, the rules (often referred to by fans as the Moms Bowling Rule refers to season 5) are introduced which limit the team members to the maximum number of barriers that he can finish (usually six, about half the number of Barriers in the race), effectively making the two drivers share the same number of Roadblock. In season nine, the Roadblock limit is increased to a maximum of seven for the twelve-foot race. In season 18, the rules were further modified to suggest that team members could not complete more than five Roadblocks before the last leg. At least since season 24, further modifications are changed, limiting drivers to a maximum of six Roadblock to Leg 10 from certain races, without Roadblock restrictions for all remaining legs.
Fast Forward
Fast Forward is a task that, once completed, allows the team that completes it to bypass all remaining tasks on foot and head straight to Termination. The Fast Forward instructions are provided with other task instructions (usually Roadblock or Detour) and are tasks separate from others. Only one team can complete Fast Forward in a certain leg, and the team can only complete one Fast Forward across the Race. The exception to this rule is in the season where Fast Forward is offered along with Intersection, in which case a team can win Fast Forward both as an individual team and as a team working with others as part of intersectional instruction. The team that won Fast Forward is not guaranteed to finish first place for the leg and still face elimination if they arrive at the Last Stop. Some teams can do the Fast Forward task, but only the first team to complete the task of getting credit. If a team fails to get Fast Forward (either by stopping off or beaten), they should go back and finish the leg as usual. This creates the risk of fast forwarding and potentially losing time with other teams for that leg.
Fast Forward is initially offered in every leg Race , excluding the final leg. To reduce the production costs involved with Advanced Duty tasks, the number of Fast Forward available is reduced to two on each Race starting at season five, and then down to one on season 14 (season 20 offered three Fast Forward). Fast Forward is sometimes not shown if no team chooses to take Fast Forward or if all the remaining teams have used Fast Forward. As a result, some seasons then do not feature Fast Forward but it is not known whether something is offered or not.
Switch back
The Switchback is a concept introduced in which teams face the task of the previous season which is very difficult or impressive. Switchback is associated with the same state or city as the original task, and is often performed in the same specific location. For example, Season 27 features Switchback from the first season, where the team has to re-do the first task in the Amazing Race history: free fall of 200 feet (61 m) to Batoka Gorge and swing over the Zambezi River.
A switchback is also present on The Amazing Race Asia 4. Yet what is considered the Roadblock on The Amazing Race Asia 1 is then considered a Detour and both team members must complete it.
Obstacle
In addition to guidance, teams may experience the following things that may or may not affect their placement or may slow them down:
Yield
The Yield, introduced in season five, allows one team to force another team to stop the race for a predetermined amount of time, usually on the order of 10 to 15 minutes despite the exact length never given. Yield Marker is placed near the Route Marker, and the team is forced to stop it to declare their intention to use Yield. If a team produces another team, they will place a photo of the Generated team, along with their own "Courtesy of" photo, in the pulpit. When the Yielded team arrives at Yield, they will then turn the hourglass and wait for the sand to dry before they can proceed to the Route Marker. A team can only use its Yield strength once on the race, and only one team may be Generated when Yield is available, even though the team can be Produced multiple times during the same Race . If the team loses a photo of "Courtesy of", loses its Yield strength. If the resulting Team has passed the Yield, the Yield will be canceled.
During season five, the team is unaware of upcoming results. In subsequent seasons, clues have informed teams that a Results will be present at the next Route Marker through the words in the instructions that sent them there. The crop is present on every foot except the last of the five seasons, while only three are present in the six to eight seasons, and two in seasons nine to eleven. While Results have not been in the US Racing since the season eleven after the revision of the guides format, U-Turn, Results are still in the foreign edition.
The second season of the Israeli version introduced a different format for Yield and U-Turn. Unlike the original format, each team must choose some time during the game for the team they want to Yield and the team with the most votes is forced to wait for Yield at a certain point then in Leg. Due to this, the number of teams can be eliminated.
The first season of the Philippines edition used three different formats of Yield. Aside from the original US format, the Israeli format for selecting teams at the start of the next Leg is used, known as "Forced Yield". The third format used to make its debut in a Filipino version of the show is "Anonymous Yield", in which teams that choose to produce other teams do not have to reveal their identities. This format is adapted from "Blind/Anonymous U-Turn". For the second season, the format used throughout the race is more similar to the Israeli format because Yields (or U-Turns) will appear in almost every leg and the team will cast their vote on the "Voting Board" sometimes during the foot instead of the start. Unlike the Israeli version, however, is that the team is only asked who they want to postpone and do not know if the team they choose will be deployed or reversed. They will only know this with a warning on the instructions before the "Reveal Board".
Play-U
The U-Turn, introduced in season 12 as a Yield substitute, is similar in format to Yield; However, it is usually placed immediately after Rotate (Season 27 and 29 and 30 have legs where U-Turn is placed before Rotate). After completing their Detour option, teams can use their Reverse Capabilities to force other teams to back off and complete the Detour options they had not previously completed. Like the Yield, the team that puts U-Turn places a photo of the punished team with their own "Courtesy of" photo above the U-Turn pointer. Also before season 19, if the team loses their "Courtesy of" photo, they will not be able to use their reversing power for the rest of Race. It is possible for a team to change a team that has passed U-Turn (or past it with Fast Forward), negates its effect, and sometimes U-Turn will not be on television. A team can only use the Power Reversal power once per Racing, with the exception of season 29 and The Amazing Race Canada, where teams can use U- Turn twice if they want. The teams are warned about the Turn-Turn that will come well before the leg when the team leaves Pit Stop, when the team arrives at Detour, and/or on Marker Marker Route after Detour. When teams are warned about the upcoming U-Turns have varied in the more recent seasons of the Race.
Beginning in season 14, the team meets with a new variation of U-Turn called "Blind U-Turn." If teams use Blind U-Turn, they do not have to openly reveal themselves as perpetrators with their "Courtesy of" photos. It was also featured in season two of the Australian version under the name "Anonymous U-Turn". From season 17, "Double U-Turn" was introduced, where two teams could each choose a team to play back. The team can only turn once, and the team can not be twisted twice on the same foot. In addition, U's team can change other teams, and this can be done before they complete their extra Play branch. However, it is possible for other teams to strategically change teams that they are aware of have passed U-Turn, thus negating the opportunity for other teams that have been turned back to use them. Season 18 introduces an "Automatic Turn-U", where the last entry team in the lineage task must perform both tasks from the first Play (which did not occur until Round 2). An Automatic U-Turn is also used as a Handicap punishment for Leg 10 in the Norwegian edition of the show and The Amazing Race: EdiÃÆ'çÃÆ' à £ o Brazil . From season 19 to season 22, the U-Turn marks are regenerated to use the computer's touchscreen, eliminating the need for teams to bring their "Courtesy of" photos, although the team can still only play back other teams once per race. When choosing a team, the users are aware of which team is still in the race, but not told what team, if any, has passed the U-Turn mark. In season 21, Blind Double U-Turn is included, incorporating the rule of Blind U-Turn and Double U-Turn.
The second season of the Israeli version introduced a different format from U-Turn where, at the start of the Leg each team chose who they wanted to receive Turn-U. If two teams receive the same number of votes, both will be played back. The U-Turn format is also featured in season 2 versions of Australia alongside the regular and seasonal 1 versions of the Philippines format which are known in both versions as "Forced Force". The three seasons of the Israeli version see different changes in Double U-Turn, with the voting introduced in season 2 for the first Turn-U, but the U-Turned team is given the opportunity to use U-Turn from their own. The second version of the Chinese race also uses this format in its first seven seasons.
Intersection
The Intersection, used in the US season 10, 11, and 16, requires each team to pair up with one other team and do all the tasks and make decisions together until further notice. If no other teams are present when the given team arrives at the Intersection Route Signer, they should wait there until another team arrives, even though they do not have to partner with the team and can choose to wait for another team instead. Teams are free to choose their partner teams if there are multiple teams. The team was not warned when the Intersection came. The Intersection may have teams that work together in standard Router Marker tasks, or they may have to work together in a Roadblock (where one member of each team must complete a task) or Fast Forward. The first season of the Australian version featured two different intersections during its journey, with the second points having a unique set of penalties to stop partially through the task.
A special variation of the intersection; entitled "Nation vs Nation" challenges, used in The Amazing Race: Australia vs New Zealand, where all the remaining teams in a country must work together to complete the task as a group before continuing the race.
Head-to-Head/Face Off/Double Battle
Several versions of this program feature unique barriers that teams compete with each other in a particular task. The winning team is given the next clue, while the losing team must wait for the next team to start the task. The last team (s) will receive a penalty. Most often, the losing team must wait for a 15-minute penalty before receiving further instructions. It was first introduced in season two of the Latin American version where it was called Intersection (although the rules are very different from ordinary Intersections). Since then it has been used in the Israeli version where it is called Double Battle, the 2nd Chinese call it "Versus", it is then, in season 3 called "Face Off" by following the Canadian edition, the second season of the Filipino Version where it is informally referred to as the "Duel", the second season of the Norwegian edition where it is also called Intersection, season 3, 4 and 5 Canadian edition where it is called "Face Off" and season 30 of the original US version is also called "Head-to- Head ".
In season 3 of the Canadian edition, if the team gives up on Face Off, they issue a 4-hour penalty at the Pit Stop. If all other teams pass Face Off (either by beating another team or by a penalty), the remaining team does not receive a penalty and can continue the race. In the 2nd Chinese version, if the team can not complete Face Off, they will have to wait until the last team to finish a 15-minute penalty to make a penalty 15 minutes before continuing the race.
Officially introduced to the US version of Season 30, calling it "Head-to-Head". The rule of challenge remains almost the same; the main difference is that the challenge was played in the Pit Stop leg, with the team losing the final Head-to-Head that was soon eliminated from the race.
Intersection with Versus Integration
Intersection with Versus Integration was first introduced in the second season of Chinese version 2nd. Both Intersection and Versus come together Because the two teams will intersect and fight for the other two teams for the whole leg. Where first, four teams must choose which team they want to intersect with "voting". After both teams choose each other at the same time, it successfully intersects. Then, the team needs to do some tasks at some point by using head-to-head or timing. The team that won a head-to-head challenge or a faster time will win two points. After five rounds, the team with the most points automatically will be the first winner. The second team will perform a head-to-head challenge again. The winning team will survive while the losing team is eliminated. Similar rules are adopted in Season 3 but teams only intersect on one challenge and face to face with other intersecting teams at specific locations, not entire legs.
Racing leg
Structure
Each leg of The Amazing Race generally consists of teams departing from previous Stops and traveling to different locations (often in different countries), where they perform two or more tasks, typically including one Detour and one Roadblock, before being given instructions to go to the next Stop. It is every team's goal to finish every leg as quickly as possible, because the first team to check in at the Pit Stop will win the prize; the prizes include all paid travel expenses, new cars or other vehicles, money, entertainment provided during the Stops, and recent gains to be used during the race (see Pass Express, Saliva Pass and Double Your Money). The last team to arrive at Termination will generally be eliminated from the competition, but sometimes the team is allowed to continue the race even though they will be given imposed losses on Racing in the next round (see Non-elimination leg). When teams are declared not to take on duty or travel on foot, they are free to use the time they want, even though they will often eat cheaply or sleep outside of the premises to save their Racing money.
Start a line assignment
First introduced in season 15 (and not repeated until season 18 and used in subsequent seasons), the starting line of the Race has featured tasks that the team must complete before being allowed to continue the race (previously Season only have teams running towards their backpacks and the first clue). These tasks generally display items that provide clues to their first destination, such as a special number plate for the city or the name of the country's national carrier. The team completing this task can first be given a ticket for the first of two or more flights departing to their first city, giving their team a first time advantage in the first leg. In the 18th and 19th seasons, the last team to complete the assignment given the penalty above has their last departure place; in season 15, the last place team was eliminated after being unable to complete the task (from 12 teams, there were only 11 hints and set of airline tickets for their first goal).
In The Amazing Race Australia v New Zealand , the teams of the two countries were joined each other in a tug of war game, with the teams of winning countries awarded the first 10 minutes of the head.
Pass Express
The Express Pass, introduced in season 17, was awarded as a reward in the first leg of the race (usually the first leg, though it was awarded in the second leg of season 21 and offered in the second leg of season 25, and awarded in the sixth leg (to be used in the ninth end) season 28). This allows the team to skip one task (including Roadblock, Detours, and other tasks, but not a Fast Forward task), once, during the race. The choice of task to pass is at the discretion of the team, but strength, if not used, ends at the end of Round 8 or 9, depending on the season. Pass Express has since appeared in the Latin American edition as Pase Directo (following the company's production changes in season three) and in the Norwegian version as Fripass. For season 22, the prize for the first leg is two Express Passes; however, the winning team can only use one and must release the second Pass Express to another team before the end of the fourth leg, and for season 23 and 24 seasons they must release the second Pass Express to another team. before the end of the fifth leg. In season 25, the Express Pass is given in optional duty just before the Stops, allowing each team to win it rather than being a definite award to finish first place on foot. In season 27, the team that won the Express Pass must use the Express Pass before the fifth leg and must give the Express Pass to the other team on foot after they use it; the team receiving the Express Pass must use Pass Express on the next leg. In season 29, the Express Pass is assigned to one team member in the Starting Line at random; the team that won the Express Pass must use the Express Pass before the fifth leg. Season 30 of the original US version marks the first of any Amazing Race international franchise that does not feature the Express Pass. The fifth Canadian season features three Express Passes on one task during the second leg, allowing three teams to win one; one team can win more than one Express Pass, but they have to extricate the extra far at the end of the third leg.
Including all international editions, Express Pass has been awarded to 53 teams (six through optional duties, 17 from the second Express Pass). 26 of the teams have made it to the final round of the race, and six teams (including two teams not using pass cards) have won the grand prize. A total of six Express Passes were forfeited (three teams were eliminated without ever using it).
Drive Copy
The Salvage Pass, introduced in the second season of the Australian version, was awarded to the first leg winners. Teams that receive a pass may choose to give themselves an hour of initial head to start the next race or save the last team to arrive at Termination from elimination. This card is also used with Express Cards at The Amazing Race Philippines ; However, the team in the Filipino version has the option of using it to get a 30 minute advantage on the task rather than an hour early in the round. For example, it is used to enter the location of the instruction box 30 minutes before opening time. The Salvage Pass is also featured in the third season of the Israeli version.
The Save
Save, used in the US version of Season 25, was awarded at the Express Pass spot to the first-come team in the first leg, and allowed the team to withhold it to avoid elimination once until the end of Leg 9. In an event that the team tried not to use elimination, to them to use once again. Save can also be given to other teams to use if desired. The Save also appeared on season 26 but as a task that was not sequential, but did not return again after season 27.
Return Ticket
A twist also called Save was introduced in the Chinese celebrity edition where the team that won it was asked to bring another team back into the competition. In the third season, Save is renamed to Return Ticket , and the team that won the ticket can bring another team back before the fourth leg. The sixth season of the Israeli version also includes a Return Ticket by bringing back the previously eliminated team to compete with the winner of the Return Ticket and the ability to return to the Race.
Dangers
The Hazard, seen in season 19, is a penalty applied to the team that came in last on a starting line job. After completing the task (in season 19 it was the Roadblock), the team was given a different clue that directed them to another location where they found a hint of Danger. Danger consists of tasks that only one team member should perform. The danger has not reappeared since season 20, despite the inclusion of a similar task at the start line.
Duplicate Your Money
Season 21 features a Double Your Money prize, in which if the first team finishes first leg win the race, their top prize will double from US $ 1 million to US $ 2 million â ⬠<â ⬠; However, the team that won the prize was eliminated before the last leg and no one qualifies to win an increased money prize. The Double Your Money Prize was absent the following season and was replaced by 2 Express Passes. Attack
Invade was first introduced in the second season of Chinese version 2nd. The intruders will start the race at the beginning of the given leg. At the foot of their invasion, the intruders must be above (the Ninth leg) or the top two (seventh leg) to continue the race - if they fail in their invasion, they may be knocked out of the race. If they succeed, the last team to check in can be eliminated, and the intruders will continue to run in the future. It was removed in season 3 of Chinese version.
Pit Stop
The Pit Stop is the final destination in every race leg, and where all the teams that are not eliminated go after check in on the mat. During Pit Stops, teams are awarded lodging (from simple accommodations like tents or cots to complete hotel services) and free meals. The team lost the Racing material as directed to the current production staff. The team will also provide an interview with the production team to illustrate their activities from the last leg, punctuated during the footage of the footage on the next broadcast. Teams are usually exiled to lodging but otherwise can use their time freely. In the early season, teams were allowed to "eat, sleep, and mingle" with each other, as described by the hosts, often creating friendlies between teams. From around season 14 to season 25, teams were exiled to each other during Pit Stops, and often did not learn from previous elimination until they saw another team in the next round. After season 25, teams were allowed to mingle with other teams during Pit Stops.
After the Pit Stop is complete, the team is given the next clue and allowed to start the race again. Each Pit Stop Team is initially 12 hours starting from the moment they reach the mat, or made longer with the necessary additional 24-hour segments as they appear 12 hours long during the broadcast. In newer seasons, Pit Stop times vary longer or shorter to avoid teams roaming at airports or other areas. Punishment from the previous leg can also be applied at the time of the team's Pit Stop. The team is responsible for getting ready to go at the right time, and is not given time credits if they pass the time of their departure. In most cases, the Team departs from the same location as they ended before, but some Pit Stop has been in a moving housing, like a river boat, with their departure points changing during the Stops.
Double-leg
Some of the Racing have included long legs, also called "to continue" Legs, shown during two episodes or one episode two hours long, where teams are not checked in Pit Stop but instead are given instructions to continue the race. Instructions that precede the midpoint of the double-length leg will often hint at the Pit Stop but will not include the normal language found in the normal long leg hint that leads the team to the Pit Stop. In some cases, the host has come along with the check-in to give the team further instructions. The long leg of the double race was born out of necessity during the six seasons. The Leg of six in Hungary was originally planned to be two legs, with a non-elimination point between the legs that would strip the last team of their money and not give them any at the start of the next leg. Producers found during the begging race are illegal in Hungary, which will make it almost impossible for the last-place team to earn the money needed for the upcoming leg, and quickly drill up the legs to imitate the effects of non-elimination legs (keeping the number of teams in the same race), and using simple video message instructions to give the team the goal for the first task of the second half of the leg.
Two feet longer is shown from the seven to ten, fourteen seasons. It's also sometimes featured in the season of America's Amazing Race. Every season The Amazing Race of Australia and one leg in season one and three from the Canadian version. In addition, the end of the Family Edition season contains two long legs similar to season six. This is repeated in all editions of Latin America; However, the last leg was broadcast as two different episodes. In the inaugural season of The Amazing Race Philippines, this double foot was dubbed the "Super Foot"; However, in the final leg of the season, the Super Leg is counted as two separate legs.
Non-elimination leg
The number of legs on each Race is the predefined "non-elimination legs", in which the last team that checked-in was not removed. Until the fourth season of the US, there is no penalty for finishing the last game in the non-elimination round; this is repeated on one foot in season 17 (to make up for production error). The first season of the French edition also had no penalty for non-elimination of the foot, the first among non-American editions to do so. Beginning with the fifth American season, teams that have finished in last place in the non-elimination round have been subjected to one of the following penalties in the next leg:
Stripped of money and stuff
In the five to nine years of the US season, the last team that checked-in stripped all their money and was not given money at the start of the next leg, forcing the team to actually ask money from locals in their city for fees such as taxi fares, buses, or train. In addition, from the seven to nine seasons, these teams will also be forced to hand over all their bags and belongings in them, leaving them only with clothes on their backs and a fanny pack team used to carry passports and Racing documentation; this last penalty caused many teams, considered themselves to be in last place, to wear as many clothes as possible before checking in.
Marked for deletion
In most of the international versions of the show, as well as in seasons 10 and 11 of the US version, teams that finish last in the non-elimination round will be "flagged for elimination" in the next round: if they fail to resolve them at the next Stop, they receive a penalty 30 minutes upon check in, which could allow other teams to check in in front of them. If all trailing teams check during a penalty, the punished team may fall to the last spot and be eliminated. Beginning with season 12, the US version replaced the "marked for deletion" penalty with Speed ââBump.
Bump Speed ââ
Starting from season 12 onwards, the penalty for finishing last in the non-elimination round is that the affected team must perform the "Speed ââBump" task at some point during the next leg. The team will be notified to Speed ââBump that will come through the directions of the Router Marker before that, while Speed ââBump itself is shown in a similar way to the Yield that shows the image of the affected team in a stand near the Marker The usual route. Once the team completes the Speed ââBump task, they can receive the next clue that they will get the Route Marker, or they may have to retreat to the cluebox location for the next clue, depending on the task. If the team fails to complete Speed ââBump, they will receive a four-hour penalty at the Stops. The tasks that the team has called to perform are usually not too difficult or time consuming, and the majority of the team that has been hit by Speed ââBump has recovered from it fast enough to avoid elimination immediately, and some have even won the next leg.
Other non-elimination penalties
In the Norwegian edition, "Handicap" ( Handicap in Norwegian) was introduced. Rather than institutionalizing different tasks for teams to perform, certain tasks are made more difficult for teams with penalties, such as increasing output requirements for tasks (for example, teams only have to make 50 items on assignment, but teams with Handicap must make 75) or penalties can be given , as it requires both detours to be done.
In the Vietnamese edition, teams that came last on some non-eliminated feet should come first in the next leg or be stripped of all their money, and they are not given money at the start of the next leg.
In the Ukrainian version, teams that came last on non-elimination foot will receive a 1-hour penalty in the next pit stop, regardless of their position.
In the second season of the second Chinese Version, two legs had a penalty in the team's break period, where in the third leg, the last team had to stay in the shop for the night and sleep on the ground. In Round 8, during the flight to the next destination, the penalty requires the last team of the seventh leg to fly economy class, while the other teams fly in business class (the usual in series).
Unusual deletion
There are many unusual eliminations that may involve teams that are eliminated outside of Dismissal or more than one team is eliminated.
- An unusual first abolition in the U.S. season. where the last team that checked in at the midpoint specified in the first leg was removed. These legs also feature regular elimination at Termination. Season 25 and 26 also feature a midpoint elimination; However, this happened in the last leg.
- Season 15 features another unusual elimination in the first leg, where only 11 sets of plane tickets are available to the first destination city, and Race starts with twelve teams. After the eleven teams complete the task at the start line and receive the ticket to their first destination, the last remaining team is eliminated; in Termination later, the last team is not removed. This is repeated in season three, with 11 teams and only 10 sets of bus tickets and in season 5 Asian versions, with 11 teams and only 10 hints to the next destination. Unlike the two editions, the Asian version has a standard end-leg elimination.
- Season 19 featured the first dual elimination leg, in which the last two teams to arrive at Pit Stop were eliminated. This is repeated in The Amazing Race: EdiÃÆ'çÃÆ' à £ o Brazil, season 5 of the Latin American version and the second season of the Philippines version.
- Season two of HaMerotz LaMillion also displays double deletion; one team arriving at the last airport was eliminated (they were not given a ticket to travel to the first destination city), in addition to standard late-foot elimination. The removal of HaMerotz LaMillion airport is also used in the first season Norge . Unlike the Israeli edition, the Norwegian version does not have a second elimination in the first leg.
- Season 1 of Second Chinese Version has a "to continue"/double-length leg as the last leg, in which the team that arrived last in the first pit stop is temporarily removed while the remaining team is given further clues and told to keep on competing.
Final leg
The final round of the race is run by three remaining teams. At the start of the US season, the feet are non-eliminated or double-length legs, with the intention of middlemen in or near the home country (such as Hawaii, Alaska or Canada for US version) before traveling to the final city back home country. However, in Racing recently, the last leg is a single foot, where the team is flown directly from the last foreign country to the last city in the home country. In some versions of the race, like the Australian version, the final leg may still feature intermediate goals.
The team still had to complete all the tasks in the last city before they were directed to the finish line to claim cash prizes for the winning team as well as various prizes. Mat has always been a series logo in all seasons. The main prize for the US version at the finish line is US $ 1 million â ⬠. At the check-in desk, the host and in many cases the other team eliminated celebrating the team's arrival. Generally all three teams are allowed to arrive. In rare cases, the teams left behind may be far behind and outside the city that they were given instructions on the next Route Marker informing them of the results of Racing . To date, this has only happened twice in the US version, occurring in seasons one and four.
Starting with season nine of the US version and the latest season of most of the foreign versions featuring challenges that test contestants on the time spent during the race, such as the locations they visit and/or how well they know their partner. Such tasks usually appear as a second to last or last challenge. Such challenges are usually the "Route Info" task, but sometimes appear as "Roadblock" tasks.
During the 25th season, 26 four teams start racing in the last leg, but at some point during the leg one of the four teams is eliminated from the race.
Rules and penalties
All teams must obey the rules set at the start of the race. Failure to do so may result in a time penalty, which may adversely affect the final position in the race. In the non-elimination round, if the last team arriving on the mat is checked before the previous team finishes the penalty, the remainder of the penalty will be postponed at the start of the next race, starting at the time of the next-to-last team departure.
Teams are often given additional rules and instructions that apply specifically to a particular foot or to a given task with one of the instructions; this is usually not explained to viewers unless they affect the results of Racing .
Penalties and time credits
If a team attempting to check-in at Dismissal has committed a foul during the match, the team generally must return to the point of infringement and perform the task or action properly before being allowed to check in. If it is not possible to correct the action, the team is even required to wait in the nearest place to serve the sentence before being allowed to formally check in. The penalty for most rule violations is 30 minutes, plus the time gained from breaking the rules. Small offenses for various tasks will have a 15 minute penalty. Some violations have longer penalties: two hours to exchange personal items for service, up to four hours for failing to complete miscellaneous tasks, four hours for failing to complete Roadblock or Speed ââBump, six hours for failing to complete Playback (or completing the wrong Fast Forward), and 24 hours to fly outside of the economy class, if doing so is more expensive than the economy class rate. The previous season of the Race imposed a 24-hour penalty for not completing the Detour option, but in season 17, a penalty was reduced to six hours. If teams are subject to multiple penalties, they are cumulative.
Prohibition of ban
If a player can not complete the Roadblock, the team is judged a four-hour penalty. In most versions, punishment is given upon arrival in the pit stop but in the US version, penalties may be enforced in several ways.
- If circumstances force a team sent to continue the race (e.g., the site will be closed for today), a penalty will be shown on Stop.
- If they are not forced to continue the race, and all teams have arrived at the Roadblock, the penalty begins when the team announces his intention to quit.
- If they are not forced to continue the race, and at least one team has not arrived at the Roadblock, the penalty does not start until the next team arrives.
Season Two Israeli version only has one hour penalty for not completing the Roadblock duty. One Roadblock in the US Season 20 only has a limited number of props for team use in an effort to do the task; if they run out, they only have to serve a two-hour sentence before checking in at the stop.
The affected team generally does not need to wait for a full penalty at the Dismissal if the team is in last place and all the other teams have checked in. Instead, the team will soon be eliminated, or, if the foot is not-split, the remainder of the penalty will be applied at the start of the team in the next leg. Sometimes, the offense has been the focus of the production team only after the team has checked in; in this case, a penalty will be applied at the start of the next leg (with notice given by the viewer if it affects the order of departure). In US Season 3, such situations result in which team changes are completed in the last place; production brought a team that was sentenced back to Dismissal, where host Phil Keoghan explained to his teammates what had happened and then officially eliminated them.
If vehicles (including cars and boats) are damaged by the team's mistakes, replacement vehicles are provided to them, but "no time is given to await them in this unfavorable situation."
The team can also receive time credits, applied to the next round, resulting from "production difficulties." This is only disclosed to viewers if they affect placements early in the next leg.
Maps The Amazing Race
Production
The Amazing Race Production is a challenge because its premise is a worldwide race. Among the difficult tasks that manufacturers face, locating, designing tasks, selecting teams, and planning logistics for the entire course are the most important to achieve in pre-production. During the Race, the camera crew must follow the movement of the team and the host. And when recording for all seasons has been recorded and edited, team members, production crews and local staff who host or facilitated duties are required to maintain the confidentiality of the race details and not to divulge anything that indicates the location, event, or outcome of the Race. A small exception is the television network airing a show in the host country of one foot where they can accompany the teaser like "Who among the teams will come here (the name of the network's home country)?" However, in the recent US season, CBS has released a map to show the location to be visited by the racers.
The show is broadcast on CBS in the United States and is broadcast via satellite in various networks around the world.
Through its efforts, the US version has received numerous awards, including the Emmy Primetime Awards and nominations in the category for audio and video production and editing. In 2010, CBS announced that season 18 of the event will be broadcast in high definition.
The Amazing Race worldwide
The original version of The Amazing Race is the US version, which debuted on CBS on September 5, 2001 with Phil Keoghan as host. In October 2005, CBS selected The Amazing Race for franchising to other countries.
Asia-Pacific
The Amazing Race Asia is the first Asian version of the show. The regional version was purchased by Buena Vista International Television - Asia Pacific (BVITV-AP) and Sony Pictures Television International in October 2005. The audition was later announced from February to March 2006. The show was first aired on November 9, 2006 at AXN Asia and guided by Allan Wu. The show airs for another three seasons, with the last season ending in 2010. After a 6-year hiatus, the series is announced to be back for the 5th season to air by the end of 2016.
After the The Amazing Race Asia , several other versions of the Asia-Pacific race have been shown in various countries.
In Israel, on April 8, 2008, Israeli television network Reshet has announced their plans to produce their racing version, HaMerotz LaMillion (Competition to Millions). The first season was aired on February 5, 2009, on Channel 2. The show was produced by Reshet and activeTV, an Australian production company that also produced the Asian version of the race. The third series airs on May 11, 2013. In 2017 Reshet has launched their own channel and aired a new season from the show ( HaMerotz LaMillion 6 ).
In March 2010, a Chinese event version, The Amazing Race: China Rush, was announced by Disney-ABC International Television Asia Pacific. The show is produced by Shanghai Fly Films international production company; the company had previously produced Shanghai Rush in 2009, a show heavily influenced by The Amazing Race. The first season was filmed between March and April 2010 and aired in August 2010 by the International Channel of Shanghai and hosted by Allan Wu, who previously hosted the Asian version. The Chinese version runs for three series, with last season ending in 2012. By 2014, Shenzhen Media Group announced that it has purchased rights to The Amazing Race and will be producing a new version of China. program, not associated with Shanghai Media Group China Rush .
Australia then follows with The Amazing Race Australia . On July 19, 2010, Seven Network purchased the format right to produce the Australian series. Sh
Source of the article : Wikipedia